Vergleich von Tweening und Easing in KineticJS & CreateJS

Die folgenden zwei Beispiele zeigen, wie das Tweening und Easing mit KineticJS und mit den CreateJS-Bestandteilen EaselJS und TweenJS funktioniert. Das Beispiel zeigt ein HTML5-Logo in der linken oberen Canvas-Ecke und transformiert dieses Logo beim Anklicken in Richtung Mitte.

CreateJS

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <title>CreateJS: EaselJS & TweenJS</title>
    <style type="text/css">
      * { margin: 0; padding: 0; border: 0; }
    </style>
  </head>
  <body>  
    <canvas id="container" width="800" height="600"></canvas>
    <script src="http://code.createjs.com/easeljs-0.4.2.min.js"></script>
    <script src="http://code.createjs.com/tweenjs-0.2.0.min.js"></script>
    <script>
      // Set-up stage
      var container = document.getElementById("container");
      var stage = new Stage(container);
      stage.mouseEventsEnabled = true;
      // Set-up layer
      var layer = new Container();
      // Set-up image
      var image = new Image();
      image.src = "./images/html5-logo.png";
      // Append image to object
      var object = new Bitmap(image);
      object.x = 0;
      object.y = 0;
      // Recognize click on object
      object.onPress = function(event){
        // Tweening & Easing
        Tween.get(object).to({
          x: 222,
          y: 333
        },1000,Ease.bounceInOut);
      };
      // Add object to layer
      layer.addChild(object);
      // Add layer to stage
      stage.addChild(layer);
      // Render
      Ticker.setFPS(20);
      Ticker.addListener(stage, false);
    </script>
  </body>
</html>

KineticJS

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <title>KineticJS</title>
    <style type="text/css">
      * { margin: 0; padding: 0; border: 0; }
    </style>
  </head>
  <body>
    <div id="container"></div>
    <script src="http://www.html5canvastutorials.com/libraries/kinetic-v3.9.4.js"></script>
    <script>
      // Set-up stage
      var stage = new Kinetic.Stage({
        container: "container",
        width: 800,
        height: 600
      });
      // Set-up layer
      var layer = new Kinetic.Layer();
      // Set-up image
      var image = new Image();
      image.onload = function(){
        // Append image to object
        var object = new Kinetic.Image({
          x: 0,
          y: 0,
          image: this,
          detectionType: "pixel"
        });
        // Recognize click on object
        object.on("click touchend", function(){
          // Tweening & Easing
          object.transitionTo({
            x: 222,
            y: 333,
            duration: 1,
            easing: "ease-in-out"
          });
        });
        // Add object to layer
        layer.add(object);
        layer.draw();
        object.saveData();
      };
      image.src = "./images/html5-logo.png";
      // Add layer to stage and render
      stage.add(layer);
    </script>
  </body>
</html>

I have chosen KineticJS because the "click touchend" still works if you use it in connection with this code (to prevent iOS bumping and scrolling on mobile devices):

<script>
  document.ontouchstart = document.ontouchmove = document.ontouchend = function(event){
    event.preventDefault();
  };
</script>

The object.onPress function of EaselJS will not work with the code above.

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert

Diese Website verwendet Akismet, um Spam zu reduzieren. Erfahre mehr darüber, wie deine Kommentardaten verarbeitet werden.